Kenara

Race Elf Discipline Circle Legendary Status
Sex female Nethermancer 2  
Age 25     Legend Points Total
Racial Abilities Low-Light Vision     5.690
Attributes Value Upgraded Step Action-Dice Defenses Value
Dexterity 17 0x 7 d12 Physical 9
Strength 10 0x 5 d8 Spell 10
Toughness 11 0x 5 d8 Social 8
Perception 19 0x 8 2d6 Armor  
Willpower 18 1x 7 d12 Physical 2
Charisma 15 0x 6 d10 Mystic 3
Movement 85 Combat 42 Carry 70 Lift 135
Initiative 7 / d12 - Armor Modifier 0 (padded Cloth) Final Initiative 7 / d12    
Wound threshold 8 Unconsciousness Rating 33 Death Rating 44    
Recovery Tests 2 Recovery Dice 5 / d8 Blood Magic -    
Karma current 25 Max. Karma 25 Cost 10 Karma Die d6
Weapons Number Damage Step Step Total Action-Dice Range: Short Medium Long
Ritual Dagger 1 2 7 d12      
Short Sword 1 4 9 d8+d6      
Enhanced Broadsword 1 5+5 15 d20+d6      

Nethermancer-Talents

Talents Attribute Rank Attr.-
Step
Talent Step Action-Dice Discipline Karma Action Strain
Thread Weaving (Nethermancy) Per 4 8 12 2d10 Y(N) n y -
Spellcasting Per 4 8 12 2d10 Y(N) n y -
Read and Write Magic Per 2 8 10 d10+d6 Y(N) n y -
Spell Matrix #1 - 3 - - - - - - -
Spell Matrix #2 - 3 - - - - - - -
Frighten Wil 1 7 8 2d6 n y y -
Astral Sight Per 3 8 11 d10+d8 Y(N) n n 1

Skills

Skills Attribute Rank Attr.-
Step
Talent Step Action-Dice Discipline Karma Action Strain
Artisan: Robe Embroidery Cha 1 6 7 d12   n y -
Knowledge: Alchemy and Potions Per 2 8 10 d10+d6   n n -
Knowledge: The Horrors Per 2 8 10 d10+d6   n n -
Knowledge: The Netherworlds Per 1 8 9 d8+d6   n n -
Research Per 1 8 9 d8+d6   n y -
Flirting Cha 1 6 7 d12   n y -
Melee Weapons Dex 2 7 9 d8+d6   n y -
Avoid Blow Dex 2 7 9 d8+d6   n n 1
Wilderness Survival Per 2 8 10 d10+d6   n n -

Nethermancer-Spells

Spell Circle Spell Circle Spell Circle Spell Circle
Experience Death 1 Spirit Grip 1 Insect Repellent 1 Chilling Circle 1
Bone Dance 1 Dry and Wet 1 Command Nightflyer 1 Detect Undead 1
Ethereal Darkness 2 Bone Circle 2 Shield Mist 2 Pocket Guardian 2

Equipment

Traveller's Garb (black with white embroidery) Armor: padded cloth Weapons (see above) Grimoire (made of skin and bone)
Change of clothes + black dress + black headband Writing utensils Adventurer's kit with tent 18 magic tomes
Booster Potion 2x Healing Potion 1x Last Chance Potion 1x 2-3 Poisons + Antidotes

Background

Even from early childhood Kenara was fascinated by death and things from beyond, but to her family the morbid interests of their little girl was a thorn in their flesh. Because of that Kenara was locked up to prevent her from running away or committing a stupidity. But a chain of unfortunate events led to her family’s untimely demise and left Kenara haunted by their spirits. When she got lost in the woods while trying to run from their constant whispering an old hermit found the elven girl and discovered that she had “the gift”. He offered to teach her about the tasks and burdens of a nethermancer so she could eventually free herself from this curse. Little did Kenara know that she not only found her destiny, but had also taken on a much larger responsibility to uphold the balance between life and death. Only much later did she realize this, and so she now roams the land to bring peace to those that have overstayed their time.

Physical Description

Kenara is a tall, beautiful elf with long, white-blonde hair and grey-green eyes. Her clothes are in stark contrast since they are kept all black, adorned with white embroideries of symbols depicting death and transistion. Her fingernails are usually painted black and it is hard to tell if the dark circles around her eyes were done by mastercraft make-up or are the result of too many nights spent awake.

Her arsenal on the other hand looks serious and makes her appear more experienced than she really is.