Star Wars - Dark Trooper Campaign

Introduction

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Had anyone told me 20 years ago that I would someday be playing - let alone GM-ing – a 5 year campaign I would have laughed heartily. Even more so, as my groups over the years had rarely played any coherent adventure over more than one session. Most groups had multiple game masters taking turns in GM-ing one-shots or a high player and/or character fluctuation, and some groups simply dissolved for different reasons (some of which were the members not getting along well). In addition the overall interest in continued storylines was very low.

This campaign started out the same way: Simple one-shots without anything in common. The first adventure featuring the “Herald of Vitiation” was meant as a one-shot for a convention and played out pretty decently. I then “recycled” it for another group and it suddenly developed a life of its own. Some time later the adventures of the “Rattattouille” began, where I was asked by the players if this could be the start of a coherent campaign.

But, alas, several things happened within short time: Some players resigned (partially due to moving to a distant city), others regularly missed planned sessions, while others could only be there like 2 or 3 times a year on some conventions. There was little to no chance of having a coherent playgroup to even think about playing a campaign where each session would add to the storyline.

In addition, I was not feeling very well at that time due to personal circumstances, and I only enjoyed a select few roleplaying games for which game masters were quite rare. As a consequence I became a “forever GM” and I totally disliked having to wing it every single session to come up with the most original ever adventure of the week with totally new setting and never before met NPCs and so on. Instead, I wanted to create a continuity by having past NPCs show up again, the outcome of past missions become important in the future and past decisions shape the way the setting would react. I wanted to have an ever growing stack of material to use and come back to, so the adventures would be connected even if the players or characters were different.

At that time the first movies of the MCU (Marvel Cinematic Universe) had come out, and what was most fascinating for me about these movies, was the fact that you could easily watch them separately and just enjoy a single movie, or you could watch more or possibly all of them and witness the meta-plot developing over the course of the whole series through short scenes, references and post-credit scenes.

I realized that if I was to fix all the problems with my fledgling campaign I had to do just the same as the MCU. Each adventure had to be a self-contained storyline with beginning, middle and end, so it would feel like a normal and satisfying one-shot to a one-time player and a veteran alike. Returning players should experience recurring NPCs, ships and places as well as references to past events, so it would feel familiar to them, like they been there before. First-time players needed to be set up with a short, but precise introduction to what was going on there and what they could expect, so they were able to identify the key narrative elements woven into each session.

So I did exactly that, and - with some very rare exceptions – all of the players had a blast with these adventures, sometimes even asking half a year in advance on which convention I would be and if I would continue with this storyline on that date. And it was lots of fun for me, since I finally had the means to plan ahead and play a larger meta-storyline over a longer period of time.

Now, here’s some of the stuff from and about this campaign that I wanted to share with you. Have fun! :)

List of content

Title/Preview Medium Created Description
Dark Trooper Campaign Report 02/2017 A very rough synopsis of more than 5 years of the campaign detailing only on the most important plotlines and twists.
Heralds of the Apocalypse Short Story 01/2017 The champions of the last big adventure before the finale return to their client General Shore, to report the failure of their mission. But there are news which lead to new insights – and a plan.
Final Episode:
Total Eclipse
Report 01/2018 A description of the plot and course of the final adventure of the campaign. It was a huge challenge to plan and play this adventure: We had 12 players with 2-4 characters each, who had to be distributed across several groups which took turns to play their respective scenes, with some large scale space battles – played on a separate table - tossed in between. There was fitting music for some special scenes, handouts, printed battle plans and computer generated images I used to convey all of the aspects of the adventure. We also started with a mission briefing for which we had two rows of seats on different levels, just like on the Mon Calamari cruiser briefing room in Return of the Jedi. This was by far the most ambitious and intricate adventure with the most planning and preparation I had ever done up to this point. In order to not miss out on anything I had made a detailed flowchart with all scenes in order to create a movie-like cinematography.
The final Prophecy Short Story 06/2017 Since the players were only aware of what their characters had been able to perceive during the final battle I wanted to clarify a few things by sharing the view of Trance Killian.
If you like to have fitting background music for this story you could listen to “Final Duel” from the SWTOR-soundtrack for the first half and track 27 “Black Tears” from the Guardians of the Galaxy-soundtrack for the second half. (Both pieces can be found on YT using the given keywords.) These were also the tracks I played at the table during these scenes.
Vitiation-Class Supercruiser Image 01/2017 An isometric view of one of the new supercruisers that can – by means of their jump drive – appear anywhere their commander wishes. The ships are 2.5 kilometers long and 1.3 kilometers wide. Unlike the basic star destroyer aft bridge tower design the bridge is located within the flat structure near the bow of the ship. The five openings along the narrow flanks house the ships main armament against other capital ships and also ground targets: powerful turbolaser cannons that are fed directly from the jump drive core, giving each the firepower of a single Imperial-class star destroyer. Due to the angular shape of the cruiser the cannons can all fire at the same frontal target or each can pick targets in a different firing arc. Additional defensive weaponry against starfighters are distributed across the hull. Secondary weapon systems can be hidden within additional structures or retracted into the main hull.

So far, 6 ships of this type have appeared:
• The “Herald of Vitiation”, the prototype that vanished on her shakedown-cruise and has appeared as a ghost ship ever since.
• The “Dark Horizon”, second prototype and template for the line models. Currently in active service for the Royal Alliance of New Alderaan (RANA), under command of Admiral Jon Kaler.
• The “Harbinger of Doom”, commanded by Admiral Vorrk, was destroyed during the battle of the eclipse by an A-Wing suicide attack.
• The “Reaper of Life”, led by Admiral Ralin, has fought (and lost) several battles since the eclipse, but thanks to the jump drive she escaped every time.
• The “Eternal Darkness”, commanded by Admiral Crane. Current whereabouts: unknown.
• An unnamed line model, which was destroyed along with the rest of the shipyard before completion by a republic strike team.
Vitiation-Class Supercruiser - ventral view
Image 01/2017 Ventral view of the Vitiation-class. You can see the “open” exhaust tubes of the four main engines as well as two typical vehicle bays for fighters, shuttles and support-craft. The ships carry a large complement of Lambda-shuttles, drop-shuttles and other transports. Also, each cruiser comes with two complete starfighter wings, each consisting of 6 squadrons with 12 fighters each, making it 144 starfighters in total.

The regular complement is as follows:
• 4 squadrons TIE/ln (standard TIE-Fighter)
• 3 squadrons TIE-Interceptor
• 3 squadrons TIE-Bomber
• 2 squadrons TIE-Hunter
Vitiation-Class Supercruiser technical drawing
Image 12/2014 Here are detailed technical drawings of the exterior of the Vitiation-class. All measurements are in meters. One of the regular players of the campaign constructed the ship according to my specifications. The 3D models of the Vitiation-class and the flagship “Heart of the Eclipse” were all created by him and I like them very much. Thank you very much for letting me show these here.
Heart of the Eclipse Image 01/2017 Isometric view of the imperial flagship, where the final battle against Master Cyrus has taken place.
This prototype actually consists of two almost complete Vitiation hulls including most of their other features, like cannons, shields and jump cores. The hulls are connected through the spherical structure in the middle, which not only houses the (much smaller) summoning chamber, but also turbolifts, energy conduits, water pipes and other infrastructural links.
Both jump cores can be synchronized to increase their output. Master Cyrus used their energy combined with his own dark force powers that were greatly enhanced by the artifact “Heart of the Eclipse” to reopen the dimensional rift for his grotesque body to slip through.
Heart of the Eclipse Image 02/2017 Another view of the “Heart of the Eclipse”, similar to the technical drawing of the Vitiation-class, but with a different color palette which I think looks interesting.
The naming of the ship “Heart of the Eclipse” instead of “Heart of Darkness”, as the German wording could suggest, was on purpose, since it was meant as a reference to a planetary eclipse, which was – of course – relevant to the story.
Jump-Drive Core (Sketch) Image 06/2012 A rough sketch depicting the core of the jump drive built into all of the Vitiation-class supercruisers.
If you know the movie “Event Horizon” you may recognize this as the very same technology as the “Gravity Drive” from that film. The prototype vessel that vanished on its shakedown-cruise and came back with “something evil” on board is a very direct reference to one of my favorite space horror movies. The name of the second prototype, “Dark Horizon” is another reference.
Even though this is just a rough sketch I always had it ready during the campaign’s adventures if someone decided to ask about the jump drive. And most players instantly recognized where it came from and got into the fitting mindset.
Fleet Overview Image 06/2017 This is a list of all named imperial ships that were involved in the battle of the eclipse with their status.
Red ships were destroyed, light green ones survived without much damage, yellow ships were damaged. Dark green ships were loyal to Admiral Kaler and blue ones have decided to serve Lady Thul instead of Master Cyrus after the battle was lost.
The star destroyer “Vicious” is special as she was hit by the ion-bomb, but was the only ship that managed to get all systems operational again during the battle. She had kept a low profile and escaped at the last moment so she was deemed destroyed and nobody was looking for her anymore.
Only later during the “Heir to the Dark Side” campaign it was revealed that the “Vicious” had taken in Inquisitor Vengeanar after he had escaped Luke Skywalker aboard the “Heart of the Eclipse” and served as his personal star destroyer afterwards.